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Experiencing Physical and Technical Phenomena in Schools Using Virtual Reality Driving Simulator

  • Polina Häfner
  • Victor Häfner
  • Jivka Ovtcharova
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8524)

Abstract

In the time of globalization and technical advances, companies want to remain competitive on national and international markets. This requires a qualified workforce with a corresponding level of education in the STEM fields. This paper presents a didactic methodology for a virtual reality-based workshop which supplements the school curricula of secondary education institutions. A virtual reality driving simulation application is used in order to enhance the students understanding of different physical and technical phenomena as well as to teach technical skills, such as the ability to program virtual reality applications. We observed that this methodology helps to reduce complexity and aid the understanding of the subject. This is due to the three main contributing factors: Immersion, interaction and engagement. The enthusiasm for the virtual reality systems kept the students motivated not only during the teaching units, but it has also inspired them to pursue the STEM careers.

Keywords

serious games technology enhanced learning STEM fields secondary education virtual learning environment driving simulation 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Polina Häfner
    • 1
  • Victor Häfner
    • 1
  • Jivka Ovtcharova
    • 1
  1. 1.Karlsruhe Institute of TechnologyKarlsruheGermany

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