THE GROWTH: An Environmental Game Focusing on Overpopulation Issues

  • Charn Pisithpunth
  • Panagiotis Petridis
  • Petros Lameras
  • Ian Dunwell
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8526)


THE GROWTH is an environmental game aiming to tackle growing population issues and its impact on natural environment. The game also extends to cover social issues and unsustainable resources consumption caused by rapid population growth. Unlike many environmental games, THE GROWTH demonstrates that financial, social and health factors can be improved simply by committing to sustainable consumption patterns. The game aims to investigate the possibility of using serious games to promote players’ environmental awareness and ultimately, the possibility of using serious games to modify players’ consumption patterns. This game is designed for a specific target group of male population between 20-30 years of age in Bangkok (Thailand) and is focused on environmental issues raising the residential accommodation. Early experimental sessions were conducted with 17 participants and this paper presents the preliminary results of the study.


Applications: Education Applications: Entertainment Applications: Virtual worlds and social computing Interaction and navigation in VR and MR: Immersion serious games 


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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Charn Pisithpunth
    • 1
  • Panagiotis Petridis
    • 1
  • Petros Lameras
    • 1
  • Ian Dunwell
    • 1
  1. 1.Serious Games InstituteCoventry UniversityCoventryUK

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