It Takes Two: Momentary Co-occurrence of Affective States during Computerized Learning
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We investigated the incidence of momentary co-occurrence of affective states in a computerized learning environment. Novice students (N = 99) used a learning environment designed to teach the basics of computer programming. Only 46 of these students reported a sufficient number of co-occurring affective states for statistical modeling. Two co-occurring pairs of affective states occurred at rates higher than chance: Confusion/Uncertainty + Frustration and Curiosity + Flow/Engagement. We found that the co-occurrence of Curiosity + Flow/Engagement was related to success and fewer errors when testing code as well as the use of available hints and overall performance.
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