Augmented Reality Art pp 81-95
Augmented Interventions: Re-defining Urban Interventions with AR and Open Data
This chapter proposes that augmented reality art and open data offer the potential for a redefinition of urban interventionist art practices.
Data has emerged as a significant force in contemporary networked culture from the commercial commodification of online presence as practised by internet giants Facebook and Google to the 2013 revelations of the unprecedented scale of the US Government’s data collection regime carried out by the NSA (Gellman and Piotras, U.S., British intelligence mining data from nine U.S. Internet companies in broad secret program, http://www.washingtonpost.com/investigations/us-intelligence-mining-data-from-nine-us-internet-companies-in-broad-secret-program/2013/06/06/3a0c0da8-cebf-11e2-8845-d970ccb04497_story.html, 2013). Big data and its effective deployment is seen as essential to the efficient running of any enterprise from city governance to commercial enterprise and, of course, government intelligence services. In parallel to developments in big data open data sources have proliferated opening access to a myriad of data sources previously only available to Government and corporations. We have seen advances in techniques of data scraping and manipulation which have democratised the ability to parse, analyse and effectively manipulate data, developments which have powerful implications for artists and activists. This chapter examines the possibilities for redefining the activist art practice of urban intervention with data and augmented reality to introduce new hybrid techniques for critical spatial practice (Rendell, Critical spatial practice. http://www.janerendell.co.uk/wp-content/uploads/2009/06/critical-spatial-practice.pdf. Accessed 15 December 2013, 2008).
The combination of AR and Open Data (in the broadest post-wikileaks sense) is seen to provide a powerful tool-set for the artist/activist to augment specific sites with a critical, context-specific data layer. Such situated interventions offer powerful new methods for the political activation of sites which enhance and strengthen traditional non-virtual approaches and should be thought of as complementary to, rather than replacing, physical intervention. I offer as a case study this author’s NAMAland project, a mobile artwork which used Open Data and Augmented Reality to visualise and critique aspects of the Irish financial collapse.
- Caudell TP, Mizell DW. Augmented reality: an application of heads-up display technology to manual manufacturing processes. In: Proceedings of the twenty-fifth Hawaii international conference on system sciences, vol 2. IEEE Computer Society Press, Los Alamitos; 1992. pp. 659–69.Google Scholar
- Coyne R. The tuning of place: sociable spaces and pervasive digital media. Cambridge, MA: MIT Press; 2010.Google Scholar
- Deutsche R. Evictions art and spatial politics. Cambridge, MA/London: MIT Press; 1996.Google Scholar
- European Commission. Communication from the Commission to the European Parliament, the Council, the European Economic and Social Committee and the Committee of the Regions: Open Data An engine for innovation, growth and transparent governance. European Commission. http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=COM:2011:0882:FIN:EN:PDF (2011). Accessed 15 Dec 2013.
- Feiner S, Macintyre B, Höllerer T. A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment. In: Wearable computers. Digest of papers; 13–14 Oct 1997. p. 74–81.Google Scholar
- Godfrey M. Francis Alys: a story of deception. London: Tate Publishing; 2010.Google Scholar
- Golden D. Mark Lombardi, art critical. http://www.artcritical.com/2003/11/01/mark-lombardi (2003). Accessed 15 Dec 2013.
- Harrison S, Dourish P. Re-place-ing space: the roles of place and space in collaborative systems. In: Proceedings of the 1996 ACM conference on computer supported cooperative work. ACM, New York; 1996, p. 67–76.Google Scholar
- Kluitenberg E. The network of waves living and acting in a hybrid space. Open. 2006;11:6–16.Google Scholar
- McGarrigle C. The construction of locative situations. Dissertation, Dublin Institute of technology; 2012.Google Scholar
- Open data. Unlocking innovation and performance with liquid information. McKinsey & Company. http://www.mckinsey.com/insights/business_technology/open_data_unlocking_innovation_and_performance_with_liquid_information (2013). Accessed 15 Dec 2013.
- Richard F. “Obsessive—Generous” toward a diagram of Mark Lombardi. Williamsburg Quarterly, Winter 2001/2002.Google Scholar
- Russell B. Karosta workshop notes. RIXC Reader. http://www.rixc.lv/reader/txt/txt.php?id=282&l=en
- Thomas B et al. A wearable computer system with augmented reality to support terrestrial navigation. Second international symposium on wearable computers, 1998. Digest of papers (1998), p. 168–71.Google Scholar
- Wegener M. Mark Lombardi – death defying acts of art and conspiracy. Dir. Mareike Wegener. Unafilm; 2011. Film.Google Scholar
- Zittrain J. The personal computer is dead. MIT Technology Review. MIT Technology Review. http://www.technologyreview.com/news/426222/the-personal-computer-is-dead/ (2011). Accessed 15 Dec 2013.