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Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism

  • Theodore Lim
  • Sandy Louchart
  • Neil Suttie
  • Jannicke Baalsrud Hauge
  • Ioana A. Stanescu
  • Francesco Bellotti
  • Maira B. Carvalho
  • Jeffrey Earp
  • Michela Ott
  • Sylvester Arnab
  • Damian Brown
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8395)

Abstract

Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices

Keywords

Instructional Design Game Design Gaming Experience Game Mechanics Actual Gaming 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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References

  1. 1.
    Karagiorgi, Y., Symeou, L.: Translating Constructivism into Instructional Design: Potential and Limitations. Educational Tech. & Soc. 8(1), 17–27 (2005)Google Scholar
  2. 2.
    Kelle, S., Klemke, R., Specht, M.: Design patterns for learning games. IJTEL 3(6), 555–569 (2011)CrossRefGoogle Scholar
  3. 3.
    Suttie, N., Louchart, S., Lim, T., Macvean, A., Westera, W., Brown, D., Djaouti, D.: Introducing the “Serious Games Mechanics” A Theoretical Framework to Analyse Relationships Between “Game” and“Pedagogical Aspects” of Serious Games. Procedia Computer Science 15, 314–315 (2012)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Theodore Lim
    • 1
  • Sandy Louchart
    • 1
  • Neil Suttie
    • 1
  • Jannicke Baalsrud Hauge
    • 2
  • Ioana A. Stanescu
    • 3
  • Francesco Bellotti
    • 4
  • Maira B. Carvalho
    • 4
  • Jeffrey Earp
    • 5
  • Michela Ott
    • 5
  • Sylvester Arnab
    • 6
  • Damian Brown
    • 7
  1. 1.Heriot-Watt UniversityRiccartonScotland, UK
  2. 2.Bremer Institut für Produktion und Logistik (BIBA)Germany
  3. 3.National Defence University "Carol I"BucharestRomania
  4. 4.University of GenoaGenovaItaly
  5. 5.Consiglio Nazionale delle Ricerche (CNR)GenovaItaly
  6. 6.Serious Games InstituteCoventry UniversityCoventryUK
  7. 7.Serious Games InteractiveCopenhagenDenmark

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