Implementation of Quaternion Based Lifting Scheme for Motion Data Editor Software
Motion analysis is rapidly developing area of research. Due to availability of cheaper hardware with reasonable accuracy for motion acquisition in form of various motion controllers, dedicated mainly for gaming, there are rising new research groups interested in this topic. Proposed solutions for motion analysis have a wide range of application in medicine, sport, entertainment and security. Although motion analysis is one of the most important domains of our everyday life, there are still no good tools supporting knowledge exchange and experiments in this field. In this paper we want to introduce a possibility of implementing specialised wavelet analysis in form of the lifting scheme for motion data in quaternion representation in a data flow processing framework available in Motion Data Editor (MDE) software developed at Polish-Japanese Institute of Information Technology (PJWSTK) in Bytom (Poland). We want to show how easily custom solutions can be introduced to this general purpose data processing software. Usage of this software saves time by concentrating on rapid prototyping of new algorithms and performing experiments, skipping creation of similar solutions for various data types and algorithms.
Keywordsmotion analysis software architecture data flow data processing lifting scheme quaternions wavelets
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