Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills

  • Mariluz Guenaga
  • Iratxe Menchaca
  • Alex Ortiz de Guinea
  • Olga Dziabenko
  • Javier García-Zubía
  • Mikel Salazar
Conference paper

DOI: 10.1007/978-3-319-04954-0_4

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8264)
Cite this paper as:
Guenaga M., Menchaca I., de Guinea A.O., Dziabenko O., García-Zubía J., Salazar M. (2014) Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills. In: Meijer S.A., Smeds R. (eds) Frontiers in Gaming Simulation. Lecture Notes in Computer Science, vol 8264. Springer, Cham

Abstract

The project “Serious Games for Education–Programming Skills” presents an innovative technology that integrates serious games techniques with remote laboratories and augmented reality. The flexible and scalable technology is designed with a three layer structure: (1) the physical layer - ROBOT (hardware and communications) remotely manipulated; (2) AR and instruction interface middleware; and (3) end-user game application including game interface. This design enables multiple pedagogical objectives and context of use. In the first prototype we have developed a serious game, the third end-user layer, to develop and assess programming skills, algorithmic thinking and debugging.

Keywords

Serious games remote laboratories Augmented Reality programming 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Mariluz Guenaga
    • 1
  • Iratxe Menchaca
    • 1
  • Alex Ortiz de Guinea
    • 1
  • Olga Dziabenko
    • 1
  • Javier García-Zubía
    • 1
  • Mikel Salazar
    • 1
  1. 1.DeustoTech – Deusto Institute of TechnologyUniversity of DeustoBilbaoSpain

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