The Role of Emotions in Art Evaluation

  • Chek Tien Tan
  • Sam Ferguson
Part of the Springer Series on Cultural Computing book series (SSCC)


Emotion is an important component in any evaluation of an artwork. Research into emotion is a growing field, and methods for evaluating emotions in artworks is an area where research is rapidly expanding. This chapter outlines the basic theories of emotion and develops an understanding of the state of the art in emotion evaluation for interactive digital art. The component process model of Scherer is discussed and then a number of examples of evaluation of emotion in interactive art are presented, including a closer look at video games as a form of interactive art.


Facial Expression Video Game Physiological Arousal Cognitive Appraisal Facial Expression Recognition 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  1. 1.Games Studio, Human Centred Design Technology and Creativity & Cognition Studios, School of SoftwareUniversity of TechnologySydneyAustralia
  2. 2.Creativity and Cognition Studios, School of Software, Faculty of Engineering and Information TechnologyUniversity of TechnologySydney, UltimoAustralia

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