Interactive Experience, Art and Evaluation

Chapter
Part of the Springer Series on Cultural Computing book series (SSCC)

Abstract

Art in the early twenty-first century is increasingly an interactive experience that is shared with others and in public. The use of digital technology in the arts has been used to transform the viewer into a participant and is similarly starting to transform our expectations of the experience of art. From visual and sound art to performance and gaming, the boundaries of what is possible for creativity, curatorial design, performance and exhibition are continually extending and, as a consequence, propelling the practitioners involved to examine and evaluate their practices and products as contributions to a greater understanding of the nature of interactive experience. This book, Interactive Experience in the Digital Age, explores the development of interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative processes. Many of the interactive art system developments and the methodologies presented are relevant to the wider concerns of Human Computer Interaction as well as within the Digital Arts community. Contributors have been informed by research methods from several disciplines and have adapted them in novel ways in order to develop new strategies and techniques for assessing the experience of interactive art. With contributions from artists, curators, designers, business entrepreneurs, technologists and scientists engaged in the creative arts, this book is intended to inform, inspire and stimulate other researchers and practitioners to explore further the novel and challenging developments taking place in this field.

References

  1. Alarcon-Diaz X, Askaroff K, Candy L, Edmonds EA, Faram J, Hobson G (2014) Evaluation in public art: the light logic exhibition. In: Candy L, Ferguson S (eds) Interactive experience in the digital age: evaluating new art practice. Springer, London, pp 187–208Google Scholar
  2. Edmonds EA (2014) Human computer interaction, experience and art. In: Candy L, Ferguson S (eds) Interactive experience in the digital age: evaluating new art practice. Springer, London, pp 11–23Google Scholar
  3. Gaver W (2012) What should we expect from research through design? In: Konstan J, Chi E, Hook K (eds) Proceedings of the SIGCHI conference on human factors in computing systems (CHI ’12). ACM Press, New York, pp 937–946Google Scholar

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  1. 1.Creativity and Cognition Studios, School of Software, Faculty of Engineering and Information TechnologyUniversity of TechnologySydney, UltimoAustralia

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