Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience

  • James E. Young
  • Ibrahim Shahin
  • Masayuki Nakane
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)


In this paper we present results from an exploratory study on first-person shooting game damage indicators, comparing a red flash, a paper doll, and an x-ray mechanism, observing impact on gaming experience.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Brockmyer, J.H., et al.: The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing. J. Exper. Social Psych. 45(4), 624–634 (2009)CrossRefGoogle Scholar
  2. 2.
    Brown, E., Cairns, P.: A grounded investigation of game immersion. In: Extended abst. of the 2004 Conf. on Human Factors and Computing Syst., CHI 2004, p. 1297. ACM Press, New York (2004)Google Scholar
  3. 3.
    Desurvire, H., et al.: Evaluating fun and entertainment: Developing a conceptual framework design of evaluation methods. In: Proceedings of CHI 2007. ACM (2007)Google Scholar
  4. 4.
    Desurvire, H., et al.: Using heuristics to evaluate the playability of games. In: Extended abst. of the 2004 Conf. on Human Factors and Computing Syst., CHI 2004, p. 1509. ACM Press, New York (2004)Google Scholar
  5. 5.
    Ermi, L., Mäyrä, F.: Fundamental components of the gameplay experience: Analysing immersion. Changing Views: Worlds in Play. Selected Papers of the 2005 Digital Games Res. Assoc.’s Internat. Conf., 15–27 (2005)Google Scholar
  6. 6.
    Ijsselsteijn, W.A., et al.: The game experience questionnaire: Devel. of a self-report measure to assess player experiences of digital games. FUGA techn. report, deliverable 3.3, TU Eindhoven (2008)Google Scholar
  7. 7.
    Morris, J.: Observations: SAM: the Self-Assessment Manikin; an efficient cross-cultural measurem. of emotional response. Jrnl. of Advertising Res. (December 1995)Google Scholar
  8. 8.
    Nacke, L., Lindley, C.A.: Affective ludology, flow and immersion in a first-person shooter: Measurem. of player experience. The Jrnl. of the Canadian Game Studies Assoc.  3(5) (2009)Google Scholar
  9. 9.
    Nacke, L.E.: Affective Ludology: Sci. Measurem. of User Experience in Interactive Entertainment. Blekinge Inst. of Technol. (2009)Google Scholar
  10. 10.
    Young, J.E., Shahin, I., Nakane, M.: Embodied damage indicators in first-person shooting games. University of Manitoba technical report HCI2013-03 (2013),

Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • James E. Young
    • 1
  • Ibrahim Shahin
    • 1
  • Masayuki Nakane
    • 1
  1. 1.Department of Computer ScienceUniversity of ManitobaCanada

Personalised recommendations