Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience

  • James E. Young
  • Ibrahim Shahin
  • Masayuki Nakane
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)

Abstract

In this paper we present results from an exploratory study on first-person shooting game damage indicators, comparing a red flash, a paper doll, and an x-ray mechanism, observing impact on gaming experience.

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Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • James E. Young
    • 1
  • Ibrahim Shahin
    • 1
  • Masayuki Nakane
    • 1
  1. 1.Department of Computer ScienceUniversity of ManitobaCanada

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