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Computer Entertainment in Cars and Transportation

  • David Wilfinger
  • Alexander Meschtscherjakov
  • Christiane Moser
  • Manfred Tscheligi
  • Petra Sunström
  • Dalila Szostak
  • Roderick McCall
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)

Abstract

This workshop deals with the potential that entertainment systems and games hold for the transportation context. Travelling by car, bus, plane or by foot can be frustrating and full of negative experiences, but also holds great potential for innovative entertainment application. New off the shelf technology offers great potential beyond old-fashioned rear seat entertainment systems with the sole purpose of keeping kids quiet. The richness of contextual factors and social situations have so far not sufficiently been exploited, which is why this workshop aims at discussing potentials for gaming in transportation.

Keywords

games transportation 

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References

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Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • David Wilfinger
    • 1
  • Alexander Meschtscherjakov
    • 1
  • Christiane Moser
    • 1
  • Manfred Tscheligi
    • 1
  • Petra Sunström
    • 2
  • Dalila Szostak
    • 3
  • Roderick McCall
    • 4
  1. 1.University of SalzburgAustria
  2. 2.Mobile Life CenterSweden
  3. 3.IntelUSA
  4. 4.University of LuxembourgLuxembourg

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