Multi-sensor Interactive Systems for Embodied Learning Games

  • Nikolaos Poulios
  • Anton Eliens
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)


This paper explores the use of modern sensor technologies for physical interaction in educational games and interactive spaces. The paper presents a prototype of an educational game developed using a motion capture controller and two biofeedback sensors (EEG, ECG), proposing a generic architecture for multi-sensor interactive spaces. Target of this research is to study further the potential effect of such technologies on educational interactive games, in two aspects: i) on the involvement of human body and motion in the process of learning, and recall of knowledge, ii) on assisting the development of basic social emotional competencies, through the enhanced social affordances of embodied games.


multi-sensor systems educational games embodied learning physical interaction motion interaction interactive spaces affective interaction biofeedback sensors 


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Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Nikolaos Poulios
    • 1
  • Anton Eliens
    • 1
  1. 1.Computer Science. Multimedia GroupVrije Universiteit AmsterdamThe Netherlands

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