Advertisement

Modeling Player-Character Engagement in Single-Player Character-Driven Games

  • Petri Lankoski
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)

Abstract

This pilot study looks at how the formal features of character-driven games can be used to explain player-character engagement. Questionnaire data (N=206), formal game features (in 11 games), and ordinal regression were used in the analysis. The results show that interactive dialogue and cut-scenes showing the romances between the player-character and another character relates to higher character engagement scores, while romance modeling and friendship modeling relate to lower character engagement scores.

Keywords

ordinal regression player-character engagement identification 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Lankoski, P.: Player character engagement in computer games. Games and Culture 6, 291–311 (2011)CrossRefGoogle Scholar
  2. 2.
    R Development Core Team: R: A Language and Environment for Statistical Computing. R Foundation for Statistical Computing, Vienna, Austria (2012) ISBN 3-900051-07-0Google Scholar
  3. 3.
    Christensen, R.H.B.: Ordinal—regression models for ordinal data (2122) R package version 2012.01-19, http://www.cran.r-project.org/package=ordinal/

Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Petri Lankoski
    • 1
  1. 1.Södertörn UniversityHuddingeSweden

Personalised recommendations