Modeling Player-Character Engagement in Single-Player Character-Driven Games

  • Petri Lankoski
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)


This pilot study looks at how the formal features of character-driven games can be used to explain player-character engagement. Questionnaire data (N=206), formal game features (in 11 games), and ordinal regression were used in the analysis. The results show that interactive dialogue and cut-scenes showing the romances between the player-character and another character relates to higher character engagement scores, while romance modeling and friendship modeling relate to lower character engagement scores.


ordinal regression player-character engagement identification 


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  1. 1.
    Lankoski, P.: Player character engagement in computer games. Games and Culture 6, 291–311 (2011)CrossRefGoogle Scholar
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    R Development Core Team: R: A Language and Environment for Statistical Computing. R Foundation for Statistical Computing, Vienna, Austria (2012) ISBN 3-900051-07-0Google Scholar
  3. 3.
    Christensen, R.H.B.: Ordinal—regression models for ordinal data (2122) R package version 2012.01-19,

Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Petri Lankoski
    • 1
  1. 1.Södertörn UniversityHuddingeSweden

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