Advertisement

Audio-Haptic Rendering of Water Being Poured from Sake Bottle

  • Sakiko Ikeno
  • Ryuta Okazaki
  • Taku Hachisu
  • Michi Sato
  • Hiroyuki Kajimoto
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)

Abstract

The impression of food can be affected by “rendition”—i.e., the surrounding environment such as the appearance of the food and the dish—not just by its taste. We focused on the sound and vibration of liquid being poured from a Japanese Sake bottle as a haptic rendition of liquid. Sake bottles are known for their unique “glug” sound and vibration which we believe affects the subjective impression of the liquid in the bottle. To examine this idea, we proposed a method that reproduces the vibration of pouring liquid from a Japanese Sake bottle by measuring and modeling real vibrations. We measured the vibration of water by tilting a Sake bottle at different angles, and created a model consisting of two decaying sinusoidal waves of different frequencies. To verify the appropriateness of the model, we developed two types of devices; a bottle-shaped device with embedded vibrators and an attachment type device for any plastic bottle.

Keywords

haptic rendering pouring water tactile display tang 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Ban, Y., Narumi, T., Tanikawa, T., Hirose, M.: Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects. In: Joint Virtual Reality Conference of ICAT - EGVE - EuroVR 2012, pp. 1–8 (2012)Google Scholar
  2. 2.
    Zampini, M., Spence, C.: The Role of Auditory Cues in Modulating the Perceived Crispness and Staleness of Potato Chips. J. Sensory Studies 19(5), 347–363 (2004)CrossRefGoogle Scholar
  3. 3.
    Hashimoto, Y., Inami, M., Kajimoto, H.: Straw-like User Interface: Virtual experience of the sensation of drinking using a straw. In: Ferre, M. (ed.) EuroHaptics 2008. LNCS, vol. 5024, pp. 484–493. Springer, Heidelberg (2008)CrossRefGoogle Scholar
  4. 4.
    Okamura, A.M., Cutkosky, M.R., Dennerlein, J.T.: Reality-Based Models for Vibration Feedback in Virtual Environments. IEEE/ASME Trans. on Mechatronics 6(3), 245–252 (2001)CrossRefGoogle Scholar
  5. 5.
    Selamet, A., Lee, I.: Helmholtz resonator with extended neck. J. Acoust. Soc. Am. 113(4), 1975–1985 (2003)CrossRefGoogle Scholar
  6. 6.
    Kandel, E.R., Schwartz, J.H., Jessell, T.M.: Principles of Neural Science, 4th edn. McGraw-Hill (2000)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Sakiko Ikeno
    • 1
  • Ryuta Okazaki
    • 1
  • Taku Hachisu
    • 1
    • 2
  • Michi Sato
    • 1
    • 2
  • Hiroyuki Kajimoto
    • 1
    • 3
  1. 1.The University of Electro-CommunicationsTokyoJapan
  2. 2.JSPS Research FellowJapan
  3. 3.Japan Science and Technology AgencyJapan

Personalised recommendations