Between Music and Games: Interactive Sonic Engagement with Emergent Behaviors
Data from an interactive simulation of dynamic agents’ social behavior is applied to the control of real-time sound synthesis. User engagement models present the application of sound in parallel with visualization in a simulated environment where content is generated dynamically and is playable. Computational models for the simulation and for sound synthesis are discussed, including requirements and constraints for interactive applications. Design principles for interactive sound are introduced and implementations of three models of sonic engagement are compared.
Keywordsevolutionary interface agents swarms simulation sound synthesis interaction playable media engagement sound authoring client-server multimodal correspondence
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