Advances in MASELTOV – Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants

  • Lucas Paletta
  • Ian Dunwell
  • Mark Gaved
  • Jan Bobeth
  • Sofoklis Efremidis
  • Patrick Luley
  • Agnes Kukulska-Hulme
  • Sara de Freitas
  • Petros Lameras
  • Stephanie Deutsch
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)


Immigration imposes a range of challenges with the risk of social exclusion. As part of a comprehensive suite of services for immigrants, the MASELTOV game seeks to provide both practical tools and innovative learning services via mobile devices, providing a readily usable resource for recent immigrants. We introduce advanced results, such as the game-based learning aspect in the frame of recommender services, and present the rationale behind its interaction design. Benefits and implications of mobile platforms and emergent data capture techniques for game-based learning are discussed, as are methods for putting engaging gameplay at the forefront of the experience whilst relying on rich data capture and analysis to provide effective learning solutions.


Mobile serious game social inclusion incidental learning framework recommender system human factors 


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Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Lucas Paletta
    • 1
  • Ian Dunwell
    • 2
  • Mark Gaved
    • 3
  • Jan Bobeth
    • 4
  • Sofoklis Efremidis
    • 5
  • Patrick Luley
    • 1
  • Agnes Kukulska-Hulme
    • 3
  • Sara de Freitas
    • 2
  • Petros Lameras
    • 2
  • Stephanie Deutsch
    • 4
  1. 1.JOANNEUM RESEARCH Forschungsgesellschaft mbH, Institute DIGITALGrazAustria
  2. 2.Serious Games InstituteCoventry UniversityCoventryUnited Kingdom
  3. 3.Institute of Educational TechnologyThe Open UniversityMilton KeynesUnited Kingdom
  4. 4.CURE – Centre for Usability Research and EngineeringViennaAustria
  5. 5.Athens Institute of TechnologyAthensGreece

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