Advertisement

PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons

  • Tsubasa Yamamoto
  • Yuta Sugiura
  • Suzanne Low
  • Koki Toda
  • Kouta Minamizawa
  • Maki Sugimoto
  • Masahiko Inami
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)

Abstract

PukaPuCam is an application service that utilizes a camera attached to balloons, to capture users’ photo continuously from a third-person view. Then, users can glance through their photos by using PukaPuCam Viewer. PukaPuCam records the interaction between users and their surrounding objects or even with the people they meet. As balloon experiences air resistance, it can change its inclination according to the user’s speed and thus, capture pictures from different direction or angles. This gives rise to interesting and unusual records to be added to the user’s collection. As compare to other similar devices, PukaPuCam uses a common design people are familiarize with – a balloon; making it an interesting application to be used at tourist spots. As balloons are cute, we aim to give users a more enjoyable, delightful experience.

Keywords

life logging third-person view balloon sightseeing 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
  2. 2.
    Higuchi, K., Ishiguro, Y., Rekimoto, J.: Flying eyes: free-space content creation using autonomous aerial vehicles. In: Proc. CHI EA 2011, pp. 561–570. ACM (2011)Google Scholar
  3. 3.
  4. 4.
    NHK Balloon Camera Shoots Stable Aerial Footage, http://www.diginfo.tv/v/12-0020-r-en.php
  5. 5.
    Pfeil, J., Hildebrand, K., Gremzow, C., Bickel, B., Alexa, M.: Throwable panoramic ball camera. In: Proc. SIGGRAPH Asia 2011 Emerging Technologies, Article 4, 1 page. ACM (2011)Google Scholar
  6. 6.
    Sugimoto, M., Kagotani, G., Nii, H., Shiroma, N., Inami, M., Matsuno, F.: Time follower’s vision. In: Elliott-Famularo, H. (ed.) ACM SIGGRAPH 2004 Emerging Technologies, p. 29. ACM, New York (2004)CrossRefGoogle Scholar
  7. 7.
    Sumi, Y.: Tatsuyuki Kawamura. Towards Experience Medium: Technical Survey for Record and Utilization of Experiences. In: The 20th Annual Conference of the Japanese Society for Artificial Intelligence (2006) (in Japanese)Google Scholar
  8. 8.
    Sumi, Y., Ito, S., Matsuguchi, T., Fels, S., Mase, K.: Collaborative capturing and interpretation of interactions. In: Pervasive 2004 Workshop on Memory and Sharing of Experiences, pp. 1–7 (April 2004)Google Scholar
  9. 9.
    Vicon Revue, http://viconrevue.com
  10. 10.
    Yamashita, K., Kawaura, Y., Kakami, Y., Asako Miura, A.: The psychology of the weblog. In: NTT Shuppan (2005)Google Scholar
  11. 11.
    Young, J.E., Kamiyama, Y., Reichenbach, J., Igarashi, T., Sharlin, E.: How to Walk a Robot: A Dog-Leash Human-Robot Interface. In: Proc. Ro-Man 2011, pp. 376–382 (2011)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Tsubasa Yamamoto
    • 1
  • Yuta Sugiura
    • 1
  • Suzanne Low
    • 1
  • Koki Toda
    • 1
  • Kouta Minamizawa
    • 1
  • Maki Sugimoto
    • 1
  • Masahiko Inami
    • 1
  1. 1.Graduate School of Media DesignKeio UniversityYokohamaJapan

Personalised recommendations