Advertisement

Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment

  • Yoichi Ochiai
  • Alexis Oyama
  • Takayuki Hoshi
  • Jun Rekimoto
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8253)

Abstract

It is difficult to dynamically change the optical properties of ordinary screens. In conventional projection systems, the choice of screens is limited; and the brightness of projected images and the viewing angle are unalterable once a screen is fixed, even though demand for altering the viewing angle according to the locations and the requirements of installations exists.

The results of a study conducted by us indicate that a colloidal membrane can be used as a screen by vibrating it at a high frequency using ultrasonic waves. On the basis of those results, in this paper we discuss the implementation of a screen that allows us to dynamically change its brightness and view angle. We also discuss our investigation of its optical characteristics.

Our investigations reveal that the screen can be deformed by stronger ultrasonic waves, frames of various shapes can be used to create it, and that we can interact with it by inserting our fingers because it is made of colloidal solution.

Keywords

Colloidal Display Entertainment Computing Virtual Reality HCI 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Ochiai, Y., Oyama, A., Toyoshima, K.: A colloidal display: Membrane screen that combines transparency, BRDF and 3D volume. In: ACM SIGGRAPH 2012 Emerging Technologies (SIGGRAPH 2012), Article 2, 1 page. ACM, New York (2012)Google Scholar
  2. 2.
    Raffle, H., Joachim, W.M., Tichenor, J.: Super cilia skin: An interactive membrane. In: CHI 2003 Extended Abstracts on Human Factors in Computing Systems (CHI EA 2003), pp. 808–809 (2003)Google Scholar
  3. 3.
    Coelho, M., Maes, P.: Sprout I/O: A texturally rich interface. In: Proceedings of the 2nd International Conference on Tangible and Embedded Interaction (TEI 2008), pp. 221–222 (2008)Google Scholar
  4. 4.
    Furukawa, M., Uema, Y., Sugimoto, M., Inami, M.: Fur interface with bristling effect induced by vibration. In: Proceedings of the 1st Augmented Human International Conference (AH 2010), Article 17, 6 page (2010)Google Scholar
  5. 5.
    Hullin, B.M., Hendrik, P., Lensch, A., Rasker, R., Seidel, H., Ihrke, I.: A dynamic BRDF display. In: ACM SIGGRAPH 2011 Emerging Technologies (SIGGRAPH 2011), Article 1, 1 page (2011)Google Scholar
  6. 6.
    Koike, T., Naemura, T.: BRDF display. In: ACM SIGGRAPH 2007 Posters, SIGGRAPH 2007, Article 116 (2007)Google Scholar
  7. 7.
    Poupyrev, I., Nashida, T., Okabe, M.: Actuation and tangible user interfaces: The Vaucanson duck, robots, and shape displays. In: Proceedings of the 1st International Conference on Tangible and Embedded Interaction (TEI 2007), pp. 205–212 (2007)Google Scholar
  8. 8.
    Cholewiak, R., Sherrick, C.: A computer-controlled matrix system for presentation to skin of complex spatiotemporal pattern. Behavior Research Methods and Instrumentation 13(5), 667–673 (1981)CrossRefGoogle Scholar
  9. 9.
    Iwata, H., Yano, H., Nakaizumi, F., Kawamura, R.: Project FEELEX: Adding haptic surface to graphics. In: Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, pp. 469–476 (2001)Google Scholar
  10. 10.
    Poupyrev, I., Nashida, T., Maruyama, S., Rekimoto, J., Yamaji, Y.: Lumen: Interactive visual and shape display for calm computing. ACM SIGGRAPH 2004 Emerging Technologies (2004)Google Scholar
  11. 11.
    Leithinger, D., Lakatos, D., Devincezi, A., Blackshaw, M., Ishii, H.: Direct and gestural interaction with relief: A 2.5D shape display. In: Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology (UIST 2011), pp. 541–548 (2011)Google Scholar
  12. 12.
    Rakkolainen, I., Diverdi, S., Olwal, A., Candussi, N., Hoellerer, T., Laitinen, M., Piirto, M., Palovouri, K.: The Interactive FogScreen. ACM SIGGRAPH 2005, Emerging Technologies (2005)Google Scholar
  13. 13.
    Lee, C., Diverdi, S., Hoellerer, T.: Depth-fused 3D imagery on an immaterial display. IEEE Transactions on Visualization and Computer Graphics 15(1), 20–33 (2009)CrossRefGoogle Scholar
  14. 14.
    Sugihara, Y., Hashimoto, H., Yamamoto, K.: A proposal of water display. In: Proceedings of the Seventh International Conference on Artificial Reality and Tele-Existence, pp. 63–70 (1997)Google Scholar
  15. 15.
    Barnum, P.C., Narasimhan, S.G., Kanade, T.: A multi-layered display with water drops. ACM Trans. Graph. 29(4), Article 76, 7 page (2010)CrossRefGoogle Scholar
  16. 16.
    Suzuki, T.: Water Canvas 2004-2013Google Scholar
  17. 17.
    Kodama, S., Takeno, M.: Protrude, Flow. In: SIGGRAPH 2001 Electronic Arts and Animation Catalogue, p. 138 (2001)Google Scholar
  18. 18.
    Nakamura, M., Inaba, G., Tamaoki, J., Shiratori, K., Hoshino, J.: Bubble cosmos. In: ACM SIGGRAPH 2006 Emerging Technologies, SIGGRAPH 2006, Article 3 (2006)Google Scholar
  19. 19.
    Hirayama, S., Kakehi, Y.: Shaboned display: An interactive substantial display using soap bubbles. In: ACM SIGGRAPH 2010 Emerging Technologies (SIGGRAPH 2010), Article 21, 1 page (2010)Google Scholar
  20. 20.
    Suzuki, R., Suzuki, T., Ariga, S., Iida, M., Arakawa, C.: “Ephemeral melody”: Music played with wind and bubbles. In: ACM SIGGRAPH 2008 Posters (SIGGRAPH 2008), Article 80, 1 page (2008)Google Scholar
  21. 21.
    Lamb, H.: Hydrodynamics, 6th edn. Cambridge University Press (1994) ISBN 978-0-521-45868-9Google Scholar
  22. 22.
    Hoshi, T.: Compact ultrasound device for noncontact interaction. In: Nijholt, A., Romão, T., Reidsma, D. (eds.) ACE 2012. LNCS, vol. 7624, pp. 502–505. Springer, Heidelberg (2012)CrossRefGoogle Scholar
  23. 23.
    Hoshi, T., Takahashi, M., Iwamoto, T., Shinoda, H.: Noncontact tactile display based on radiation pressure of airborne ultrasound. IEEE Transactions on Haptics 3(3), 155–165 (2010)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Yoichi Ochiai
    • 1
    • 2
  • Alexis Oyama
    • 3
  • Takayuki Hoshi
    • 4
  • Jun Rekimoto
    • 1
    • 5
  1. 1.Graduate School of Interdisciplinary Information StudiesThe University of TokyoBunkyo-kuJapan
  2. 2.Japan Society for the Promotion of ScienceChiyoda-kuJapan
  3. 3.jiseCHI Interactive LabMinato-kuJapan
  4. 4.Nagoya Institute of Technology, Nagoya, JapanNagoyashiJapan
  5. 5.Sony CSL, Tokyo, JapanShinagawa-kuJapan

Personalised recommendations