Simulating a Team Behaviour of Affective Agents Using Robocode

  • António Rebelo
  • Fábio Catalão
  • João Alves
  • Goreti Marreiros
  • Cesar Analide
  • Paulo Novais
  • José Neves
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 217)

Abstract

The study of the impact of emotion and affect in decision making processes involved in a working team stands for a multi-disciplinary issue (e.g. with insights from disciplines such as Psychology, Neuroscience, Philosophy and Computer Science). On the one hand, and in order to create such an environment we look at a team of affective agents to play into a battlefield, which present different emotional profiles (e.g. personality and mood).On the other hand, to attain cooperation, a voting mechanism and a decision-making process was implemented, being Robocode used as the simulation environment. Indeed, the results so far obtained are quite satisfying; the agent team performs quite well in the battlefield and undertakes different behaviours depending on the skirmish conditions.

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Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • António Rebelo
    • 1
  • Fábio Catalão
    • 1
  • João Alves
    • 1
  • Goreti Marreiros
    • 3
    • 4
  • Cesar Analide
    • 1
    • 2
  • Paulo Novais
    • 1
    • 2
  • José Neves
    • 1
    • 2
  1. 1.Universidade do MinhoBragaPortugal
  2. 2.CCTC – Centro de Ciências e Tecnologias da ComputaçãoUniversidade do MinhoBragaPortugal
  3. 3.GECAD – Knowledge Engineering and Decision Support GroupPortoPortugal
  4. 4.Institute of EngineeringPolytechnic of PortoPortoPortugal

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