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Virtual Room Acoustics

  • Michael VorländerEmail author
  • Sönke Pelzer
  • Frank Wefers
Chapter
Part of the Current Research in Systematic Musicology book series (CRSM, volume 1)

Abstract

The technology for creating an Acoustic Virtual Reality for wide variety of applications has been developed in the last decade. An important requirement of Virtual Reality is the multimodal approach which includes vision, sound, tactile and haptic stimuli. The process of creating a physical stimulus based on computer data is called “rendering”. The development of rendering and reproduction of acoustic stimuli in VR is now at a stage where integration of spatial room sound is feasible by using PCs. This applies to multi-channel binaural synthesis as well as to full room-acoustic simulation algorithms. In this chapter the basic concepts of real-time room acoustic simulation, early reflections’ and spatial reverberation rendering, binaural reproduction technology and dynamic realtime audio signal processing are presented.

Keywords

Virtual Reality Sound Source Image Source Room Impulse Response Room Acoustics 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgments

The authors would like to thank the German Research Foundation (DFG) for funding a series of projects. Torsten Kuhlen and his team at Virtual Reality Center Aachen (VRCA) are acknowledged for excellent and smooth collaboration.

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Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Michael Vorländer
    • 1
    Email author
  • Sönke Pelzer
    • 1
  • Frank Wefers
    • 1
  1. 1.Institute of Technical AcousticsRWTH Aachen UniversityAachenGermany

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