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Designing Online Virtual Worlds for Cultural Heritage

  • Francesco Bellotti
  • Riccardo Berta
  • Alessandro De Gloria
  • Ludovica Primavera

Abstract

The spreading of online Virtual Reality environments and related technologies is likely to open new important opportunities to enhance tourism, enabling the possibility of creating compelling virtual adventures set in the context of artistic and natural beauties. We are exploring these challenges in the context of the TiE project, and developing tools to build enriched virtual environments where the player can explore faithfully reconstructed places and live there information-rich, contextualized experiences. This paper aims at presenting the design choices of the TiE platform, with a particular focus on a technique for an efficient 3D modeling of extended urban areas and on a mechanism to enrich the environment with contextualized, embedded games/quizzes. In general, we intend to analyze the relevance of the concept for the promotion of tourism through an innovative valorization of a territory’s culture and resources.

Keywords

Cultural Tourism Virtual Heritage Virtual Worlds Serious Games 3D Modelling 

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Copyright information

© Springer-Verlag/Wien 2009

Authors and Affiliations

  • Francesco Bellotti
    • 1
  • Riccardo Berta
    • 1
  • Alessandro De Gloria
    • 1
  • Ludovica Primavera
    • 1
  1. 1.DIBE-Department of Electronics and Biophysical EngineeringUniversity of GenoaItaly

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