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MuseFlow: Facilitating Mind-Wandering Through Video Games

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Human-Computer Interaction – INTERACT 2021 (INTERACT 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12934))

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Abstract

Mind-wandering, i.e., letting the mind drift away from the task at hand, is mostly seen as a state of mind to avoid, as it may negatively impact the current task. However, evidence in cognitive science shows that mind-wandering can also positively affect creativity and problem-solving. Still, there is a lack of technological solutions to facilitate and utilize mind-wandering in such a specific way. In this short paper, we present MuseFlow, a video game designed to facilitate mind-wandering deliberately. Our study shows that MuseFlow induces mind-wandering significantly more often compared to a demanding game condition while maintaining the players’ motivation to play and succeed in the game.

This research is funded by Ministry of Economic Affairs, Innovation, Digitalisation and Energy, North-Rhine Westphalia, Germany (MWIDE NRW).

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Notes

  1. 1.

    MuseFlow repository: https://github.com/JuanOlaya/MuseFlow.

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Correspondence to Juan F. Olaya-Figueroa , Younes Lakhnati or Jens Gerken .

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Olaya-Figueroa, J.F., Lakhnati, Y., Gerken, J. (2021). MuseFlow: Facilitating Mind-Wandering Through Video Games. In: Ardito, C., et al. Human-Computer Interaction – INTERACT 2021. INTERACT 2021. Lecture Notes in Computer Science(), vol 12934. Springer, Cham. https://doi.org/10.1007/978-3-030-85613-7_9

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  • DOI: https://doi.org/10.1007/978-3-030-85613-7_9

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