Abstract
In this chapter, we argue that the body is an essential factor in how people scale their perceptions of and actions in both real and virtual environments. We first review work showing that the size and posture of the body can influence perception and decisions about action in the real world. For example, the perception of whether real-world apertures can be walked through is scaled to the current position of the body (i.e., holding the body in a wider stance leads to the need for larger apertures in order to pass). We then show that conveying a different visual body size to observers using virtual reality can produce changes in the perception of scale in virtual environments. For example, observers may rescale their perceptions of what they can step over when embodying a different sized foot in virtual reality. Finally, states of the body, such as emotions, may also play a role in perceptions of certain aspects of the scale of real and virtual environments. Overall, we argue that embodiment contributes to perceptual and action processes, allowing us to scale the world according to our body’s current action capabilities.
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Stefanucci, J.K., Saxon, M., Whitaker, M. (2021). Embodied Perception and Action in Real and Virtual Environments. In: Robinson, M.D., Thomas, L.E. (eds) Handbook of Embodied Psychology. Springer, Cham. https://doi.org/10.1007/978-3-030-78471-3_14
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