Abstract
This paper aims to articulate and discuss the problem statement, motivations, goals, challenges, and preliminary results of an ongoing doctoral research project. We would argue the serious games potentiality as TEL-solutions for autistic people, especially if these adopt immersive virtual reality technology; on the other hand, we would like to point out critical issues hidden in existing design approaches found in the related literature. We present an overview of the adoption of serious games and immersive virtual reality technology in the autism spectrum disorder domain; the goal of the research is then framed starting from the literature evidence. Moreover, the current status of the project is presented and finally, we will describe the future direction of the PhD project.
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Caruso, F., Di Mascio, T. (2021). Designing IVR Serious Games for People with ASD. In: Kubincová, Z., Lancia, L., Popescu, E., Nakayama, M., Scarano, V., Gil, A. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference. Workshops. MIS4TEL 2020. Advances in Intelligent Systems and Computing, vol 1236. Springer, Cham. https://doi.org/10.1007/978-3-030-52287-2_30
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