Responsive Origami
- 563 Downloads
Abstract
This paper presents the design and programming of origami-based, dynamic surfaces. Two functional prototypes were developed: a fixed-site prototype and a modular prototype. The paper discusses the hardware and software design of each prototype. The hardware design part discusses the physical structure of the system. The design of the system software includes developing algorithms to make decisions and providing information to the actuation mechanism to respond by changing the physical state of the system. The design of the modular-based prototype employs a “minimum inventory maximum diversity” strategy to develop programmable units that can be tessellated in a variety of ways to construct culturally inspired, dynamic geometric patterns.
Keywords
Responsive Interactive Embedded computation Origami, reconfigurable Built environmentReferences
- 1.Green, K.E.: Architectural Robotics: Ecosystems of Bits, Bytes, and Biology. MIT Press, Cambridge (2016)Google Scholar
- 2.Kolarevic, V.B., Parlac, V.: Building Dynamics: Exploring Architecture of Change. Routledge, London (2015)CrossRefGoogle Scholar
- 3.Alexander, C.: A Pattern Language: Towns, Buildings. Construction. Oxford University Press, New York (1977)Google Scholar
- 4.Frayling, C.: Research in art and design. In: Royal College of Art Research Paper, vol. 1, pp. 1–5 (1993)Google Scholar
- 5.Lynn, G., Kelly, T.: Animate Form. Princeton Architectural Press, New York (1999)Google Scholar
- 6.Kolarevic, B.: Architecture in the Digital Age: Design and Manufacturing. Taylor & Francis, New York (2004)CrossRefGoogle Scholar
- 7.Thompson, D.: On Growth and Form. Cambridge University Press, Cambridge (1917)Google Scholar
- 8.Pearce, P.: Structure in Nature is a Strategy for Design. MIT Press, Cambridge (1990)Google Scholar