A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training

  • Catherine Pons LelardeuxEmail author
  • Michel Galaup
  • Herve Pingaud
  • Catherine Mercadier
  • Pierre Lagarrigue
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1134)


In recent years, there has been an increasing interest for training future Healthcare professionals using a digital real like professional environment. An innovative interactive digital environment has been designed to train nurses to organize their job in a medical unit which hosts until fifteen patients. A set of interactive scenarios has been embedded in this game-based simulation. One of the critical point is to fit the educational content included in a scenario to the lesson duration. In this article, we present the method used to find a good balancing act between the time required to achieve a scenario and the educational content embedded in a digital game scenario.


Virtual training environment Serious game Nurse scheduling Design experiment 



These works are part of a global innovative IT program whose partners are INU Champollion (University of Toulouse) and the French Regional Healthcare Agency (Occitanie). The steering committee is composed of Ph.D. C. Pons Lelardeux, Ph.D. M. Galaup, Pr. H. Pingaud, Pr. P. Lagarrigue, C. Mercadier, V. Teilhol.


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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Catherine Pons Lelardeux
    • 1
    Email author
  • Michel Galaup
    • 2
  • Herve Pingaud
    • 3
  • Catherine Mercadier
    • 4
  • Pierre Lagarrigue
    • 5
  1. 1.IRIT, University of Toulouse, INU Champollion, Serious Game Research LabAlbiFrance
  2. 2.EFTS, University of Toulouse, INU Champollion, Serious Game Research LabAlbiFrance
  3. 3.LGC, University of Toulouse, INU Champollion, Serious Game Research LabAlbiFrance
  4. 4.GIP E-sante, French Regional Healthcare Agency, ARS OccitanieToulouseFrance
  5. 5.ICA, University of Toulouse, INU Champollion, Serious Game Research LabAlbiFrance

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