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“Play and Learn”: Exploring CodeCubes

  • Bárbara CletoEmail author
  • Cristina Sylla
  • Luís Ferreira
  • João Martinho Moura
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 307)

Abstract

This paper presents a study carried out with a group of students from a robotic club, where they have used CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR). CodeCubes, intends to promote computational thinking through exploration and experimentation. The intervention, which we report here aimed at assessing children’s interest and motivation for these types of interfaces, as well as identifying possible interaction difficulties with CodeCubes. The results indicate that the children were motivated to work with CodeCubes, and that the physicality of the interface combined with AR can potentially promote hands-on learning.

Keywords

Interaction Augmented reality Computational thinking Tangible interfaces 

Notes

Acknowledgments

We thank the participants and their parents from the Robotics programming club for their participation in the study and for their valuable suggestions.

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2020

Authors and Affiliations

  1. 1.Escola Superior de Tecnologia, Instituto Politécnico do Cávado e do AveBarcelosPortugal
  2. 2.Research Centre on Child Studies, Universidade do MinhoBragaPortugal

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