Skip to main content

A Digital Wooden Tabletop Maze for Estimation of Cognitive Capabilities in Children

  • Conference paper
  • First Online:
Social Robotics (ICSR 2019)

Abstract

Standardized tests play an important role in assessing a child’s cognitive capabilities. The results of such tests are used e.g. in schools and kindergartens to analyze and support the development of the tested child. Unfortunately, with classical standardized tests often only limited information on a child’s behavior can be documented even by a professional observer. Obtaining detailed information would require automated data recording procedures. Also, standardized tests typically rely on well-controlled and thus rather artificial environments. As a result, young children age (e.g. with an age below 7) might not be able to fully understand the test instructions, feel uncomfortable being tested outside their natural environment, and thus test results become less relevant. Computer-based stealth-assessments that e.g. use a gaming environment to be fun and to hide the assessment from children might present a valid alternative. However, for children of lower age computer-based tests are not easily applicable due to technological boundaries. In this paper we thus explore an alternative approach: physical game devices with a look and feel similar to toys typically provided to children of their age group but that embed the electronics required for computer-based stealth testing. As a result, the game device – in our case a wooden tabletop maze – combines advantages of standardized computer-free and computer-based assessments. The device allows for stealth assessments in less structured environments without creating technological boundaries for the children.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Blair, C., Razza, R.P.: Relating effortful control, executive function, and false belief understanding to emerging math and literacy ability in kindergarten. Child Dev. 78(2), 647–663 (2007)

    Article  Google Scholar 

  2. Borella, E., Carretti, B., Pelegrina, S.: The specific role of inhibition in reading comprehension in good and poor comprehenders. J. Learn. Disabil. 43(6), 541–552 (2010)

    Article  Google Scholar 

  3. Porteus, S.D.: The Porteus Maze Test and Intelligence. Pacific Books 1950 (1950)

    Google Scholar 

  4. Kirsch, P., et al.: Brain activation during mental maze solving. Neuropsychobiology 54(1), 51–58 (2006)

    Article  Google Scholar 

  5. Kaufman, A.S., Lichtenberger, E.O.: Essentials of WISC-III and WPPSI-R Assessment. Essentials of WISC-III and WPPSI-R Assessment. Wiley, Hoboken (2000)

    Google Scholar 

  6. Carlson, S.M.: Developmentally sensitive measures of executive function in preschool children. Dev. Neuropsychol. 28(2), 595–616 (2005)

    Article  Google Scholar 

  7. Kaufman, A.S.: The WPPSI-R: you can’t judge a test by its colors. J. Sch. Psychol. 28(4), 387–394 (1990). https://doi.org/10.1016/0022-4405(90)90027-5

    Article  Google Scholar 

  8. Fleege, P.O., Charlesworth, R., Burts, D.C., Hart, C.H.: Stress begins in kindergarten: a look at behavior during standardized testing. J. Res. Child. Educ. 7(1), 20–26 (1992). https://doi.org/10.1080/02568549209594836

    Article  Google Scholar 

  9. Borghans, L., Meijers, H., Ter Weel, B.: The role of noncognitive skills in explaining cognitive test scores. Econ. Inq. 46(1), 2–12 (2008)

    Article  Google Scholar 

  10. Pillay, H.: An investigation of cognitive processes engaged in by recreational computer game players. J. Res. Technol. Educ. 34(3), 336–350 (2002)

    Article  Google Scholar 

  11. Wang, D., Zhang, C., Wang, H.: T-Maze: a tangible programming tool for children. In: Proceedings of the 10th International Conference on Interaction Design and Children, Ann Arbor, Michigan 2011 (2011)

    Google Scholar 

  12. Schmitt, F., Christopher, S.M., Tumanov, K., Weiss, G., Möckel, R.: Evaluating the adoption of the physical board game ludo for automated assessments of cognitive abilities. In: Göbel, S., et al. (eds.) JCSG 2018. LNCS, vol. 11243, pp. 30–42. Springer, Cham (2018). https://doi.org/10.1007/978-3-030-02762-9_5

    Chapter  Google Scholar 

  13. https://www.pyimagesearch.com/2015/09/14/ball-tracking-with-opencv/. Accessed 19 Mar 2019

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Seethu M. Christopher .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Christopher, S.M. et al. (2019). A Digital Wooden Tabletop Maze for Estimation of Cognitive Capabilities in Children. In: Salichs, M., et al. Social Robotics. ICSR 2019. Lecture Notes in Computer Science(), vol 11876. Springer, Cham. https://doi.org/10.1007/978-3-030-35888-4_58

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-35888-4_58

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-35887-7

  • Online ISBN: 978-3-030-35888-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics