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Research on Gamification Teaching of “Network Security Technology” Under Improved Flipping Classroom

  • Zhi-yong LuoEmail author
  • Jing-yuan Wang
  • Guang-lu Sun
  • Yi-dong Chen
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 299)

Abstract

Network security technology is a professional course that must be offered by network engineering majors in colleges and universities. Then understanding the relevant principles and concepts that are difficult to understand is a fundamental reason that affects students’ true mastery of network attack and defense technology. Based on the previous research, this paper designs an improved “flip classroom” gamification teaching model. The model optimizes the traditional “flip classroom” teaching process into four stages: pre-class, in-class, after-school and holiday review, which further deepens students’ understanding of important knowledge points. At the same time, the new model also introduces the concept of gamification teaching, which further stimulates students’ interest in learning. Practice has shown that the improved teaching model has certain advantages in improving the ability to solve practical problems, learning achievements and long-term grasp of relevant principles and concepts. In addition, the new model also provides a reference for the teaching methods of engineering courses in other colleges.

Keywords

Flipping classroom Autonomous learning Network security technology Gamification teaching 

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Zhi-yong Luo
    • 1
    Email author
  • Jing-yuan Wang
    • 1
  • Guang-lu Sun
    • 1
  • Yi-dong Chen
    • 1
  1. 1.Computer Science and Technology CollegeHarbin University of Science and TechnologyHarbinChina

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