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Interactive Spatial Storytelling for Location-Based Games: A Case Study

  • Chrysanthi NikaEmail author
  • Ioannis Varelas
  • Nikos Bubaris
  • Vlasios Kasapakis
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)

Abstract

In this paper we discuss the distinctive role of interactive stories in the design of location-based games. Interactive spatial storytelling becomes a powerful tool for creating experiences of mixed reality where the story is related to specific facts that occurred in the same location in which the player is physically present. Moreover, player’s immersion in mixed reality is increased when she follows or enacts as a real character of a historically documented story, infused with imaginative elements in accordance to the objectives of the game. Following this line of thought, we introduce the location-based mobile game “Inside Old Town of Athens”, and its accompanying website, in which we creatively combine elements and principles of interactive storytelling with the distinctive attributes of location-based games that generate site-specific experiences. We also, discuss our design choices that concern the integration of the story scenario and game structure with the route in the area of Plaka, in Athens, as well as the graphic and interaction design of the mobile application that stimulate and enable the player to act in both digital and physical space.

Keywords

Interactive storytelling Location-based game Mixed reality 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Chrysanthi Nika
    • 1
    Email author
  • Ioannis Varelas
    • 1
  • Nikos Bubaris
    • 1
  • Vlasios Kasapakis
    • 1
  1. 1.Department of Cultural Technology and CommunicationUniversity of the AegeanMitiliniGreece

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