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Oppidum - A Serious-AR-Game About Celtic Life and History

  • David A. PlecherEmail author
  • Christian Eichhorn
  • Annette Köhler
  • Gudrun Klinker
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)

Abstract

Augmented Reality (AR) and (Serious) Games have been used to support cultural heritage experiences for a widespread audience. Combining both methods, we present a multiplayer Serious-AR-Game for Celtic Life and History. As a game the player experiences fun and competition which leads to intrinsic motivation. In contrast to existing games with a Celtic theme, our approach has been focused on historical accuracy to ensure a learning-centered foundation. The goal is to build a Celtic village with a functioning economic cycle. Especially by interacting in AR, the game becomes more perceptible, intriguing and vivid. Based on tangibles (markers tracked by a camera), playful, interactable replications of historically accurate Celtic buildings can be explored. The player can see their interior and also get information about the Celts by interacting with various objects or tools of their daily life. The collected knowledge is necessary to succeed in the ‘quiz-war’ against an opponent. This project was evaluated (N = 20) based on a questionnaire (GEQ) [10] to measure the game experience as well as the transferred knowledge and to get directed feedback for further development.

Keywords

Serious games Augmented reality games Flow Interactive learning environments 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Chair for Computer Aided Medical Procedures and Augmented RealityThe Technical University of MunichMunichGermany

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