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Designing a 2D Platform Game with Mathematics Curriculum

  • Varvara GarneliEmail author
  • Christos Sotides
  • Konstantinos Patiniotis
  • Ioannis Deliyannis
  • Konstantinos Chorianopoulos
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)

Abstract

New technologies and media aim at triggering student interest in mathematics and at making learning an entertaining process. However, playful math games need to provide learners with a better experience, which is connected with an engaging gameplay. Popular game mechanics could be used in order to integrate learning in the playing activities. This research employs the Super Mario game format for the design of a playful educational serious game in the context of math education. Mario Maths is addressed to students of 12 and 13 years old and aims to the practice of divisibility criteria. Mario collects numbers instead of coins that must be exactly divided with the number - target, avoiding or eliminating the wrong answers. A wrong choice transports Mario to a subterranean world which informs him for his mistake, but with no influence on the final goal achievement according to a constructive error and trial method. In the end of each track, the player is taking feedback of his effort in a self-assessment process. Mario Maths was developed to be used as a complementary educational tool for students who might be attracted from such forms of media. (https://github.com/ionio-seriousgames/mario-maths).

Keywords

Educational serious games Math games Game design 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Varvara Garneli
    • 1
    Email author
  • Christos Sotides
    • 1
  • Konstantinos Patiniotis
    • 1
  • Ioannis Deliyannis
    • 1
  • Konstantinos Chorianopoulos
    • 1
  1. 1.Ionian UniversityCorfuGreece

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