Advertisement

Quantum Physics vs. Classical Physics: Introducing the Basics with a Virtual Reality Game

  • Bob Dorland
  • Lennard van Hal
  • Stanley Lageweg
  • Jurgen Mulder
  • Rinke Schreuder
  • Amir Zaidi
  • Jan Willem David Alderliesten
  • Rafael BidarraEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)

Abstract

Unlike classical physics, quantum physics is harder to explain, as it involves very small scales and phenomena that are not visible to the naked eye. Understanding the differences between classical and quantum physics is difficult, especially for children, who cannot grasp the subtleties conveyed in complicated formulae.

We propose to achieve this in a playful and immersive manner, which is a more familiar and convenient way to introduce children to new concepts. For this we developed Save Schrödinger’s Cat, a puzzle game in virtual reality featuring a classical physics mode and a quantum physics mode. As virtual objects and phenomena behave differently in each mode, this mechanic encourages players to toggle between modes, in order to explore the differences between quantum and classical physics in an immersive, entertaining and challenging way. A preliminary evaluation showed that players could better identify various distinguishing features of either mode.

Keywords

Classical physics Quantum physics Virtual reality Educational games 

References

  1. 1.
    Ataman, S.: Vacuum birefringence detection in all-optical scenarios. Phys. Rev. A 97(6).  https://doi.org/10.1103/PhysRevA.97.063811
  2. 2.
    Bjælde, O.E., Pedersen, M.K., Sherson, J.: Gamification of quantum mechanics teaching. In: Bastiaens, T. (ed.) Proceedings of World Conference on E-Learning, pp. 218–222, New Orleans, LA, USA (2014)Google Scholar
  3. 3.
    Deslauriers, L., Wieman, C.: Learning and retention of quantum concepts with different teaching methods. Phys. Rev. Spec. Top. - Phys. Educ. Res.  https://doi.org/10.1103/PhysRevSTPER.7.010101
  4. 4.
    Freina, L., Ott, M.: A literature review on immersive virtual reality in education: state of the art and perspectives. In: The International Scientific Conference e-Learning and Software for Education, vol. 1, p. 133. “Carol I” National Defence University, April 2015Google Scholar
  5. 5.
    Quantum technologies to revolutionize 21st century. https://phys.org/news/2016-06-quantum-technologies-revolutionize-21st-century.html. Accessed 12 June 2019
  6. 6.
    Singh, C., Marshman, E.: Review of student difficulties in upper-level quantum mechanics. Phys. Rev. ST Phys. Educ. Res. 11(2), 020117 (2015).  https://doi.org/10.1103/PhysRevSTPER.11.020117
  7. 7.
    Wessel-Berg, T.: Electromagnetic and Quantum Measurements: A Bitemporal Neoclassical Theory, 3rd edn. Springer, Heidelberg (2013).  https://doi.org/10.1007/978-1-4615-1603-3CrossRefGoogle Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Bob Dorland
    • 1
  • Lennard van Hal
    • 1
  • Stanley Lageweg
    • 1
  • Jurgen Mulder
    • 1
  • Rinke Schreuder
    • 1
  • Amir Zaidi
    • 1
  • Jan Willem David Alderliesten
    • 1
  • Rafael Bidarra
    • 1
    Email author
  1. 1.Faculty of Electrical Engineering, Mathematics and Computer ScienceDelft University of TechnologyDelftThe Netherlands

Personalised recommendations