Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs

  • Roland KlemkeEmail author
  • Alessandra Antonaci
  • Bibeg Limbu
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)


Gamification aims at addressing inherent problems of massive open online courses (MOOC): high dropouts, lack of engagement, isolation, lack of individualization. However, each MOOC platform offers different features and technical interfaces. Also, each platform collects different sets of data about user interaction, learning progress, or completion and success rates. This is an obstacle to the theoretically sound application of gamification in a vendor independent way and to the evaluation of the impact of gamification. We define our understanding of meaningful gamification, introduce requirements for platform-independent gamification, present the resulting Gamifire infrastructure, and describe application cases. We also point out planned development activities.


Gamifire Gamification Architecture Scalability MOOC Platform independence Infrastructure 



We thank teachers and participants for their support. Studies reported are approved by the university’s ethical committee (cETO).


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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Roland Klemke
    • 1
    • 2
    Email author
  • Alessandra Antonaci
    • 1
  • Bibeg Limbu
    • 1
  1. 1.Welten Institute, Open University of the NetherlandsHeerlenThe Netherlands
  2. 2.Cologne Game Lab, TH KölnKölnGermany

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