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Scaffolding Open Text Input in a Scripted Communication Skills Learning Environment

  • Raja LalaEmail author
  • Johan Jeuring
  • Marcell van Geest
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)

Abstract

Serious games, as well as entertainment games, often employ a scripted dialogue for player interaction with a virtual character. In our serious game Communicate, a domain expert develops a structured, scripted scenario as a sequence of potential interactions in an authoring tool. Communicate is widely used and several domain experts have already developed over a thousand scenarios. In the original version of Communicate, a student ‘navigates’ a dialogue with a virtual character by clicking one of the multiple statement options at a step of a scenario. Open text response often requires more complex thinking from a student. In this paper we explore ways to handle open text input from a student at a step of a scenario. Our goal is to match open text to scripted statements using a Natural Language Processing (NLP) method and explore mechanisms to handle matched and unmatched input.

Notes

Acknowledgments

This activity has partially received funding from the European Institute of Innovation and Technology (EIT). This body of the European Union receives support from the European Union’s Horizon 2020 research and innovation programme. The authors acknowledge Gemma Corbalan and Matthieu Brinkhuis for their help in the statistical analysis.

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Computer Science DepartmentUtrecht UniversityUtrechtThe Netherlands
  2. 2.Faculty of Management, Science and TechnologyOpen University NetherlandsHeerlenThe Netherlands

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