Advertisement

Experts’ Feedback on DST Elements as Infused in Development Process of Mobile Learning Apps

  • Hashiroh HussainEmail author
  • Norshuhada Shiratuddin
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11870)

Abstract

The usage of instructional media (apps) is poorly delivered due to inappropriate content of the presentation. Recent studies showed that perceptions among students and teachers regarding the use of apps are very low. Thus, Digital Storytelling (DST) concept is infused in developing the apps. Nevertheless, students are unable to comprehend DST clearly. The aim of this study is to identify DST elements for the development process of mobile learning apps. Critical analysis is employed based on previous studies to formulate generic DST elements. Eleven DST elements are formed and learning theories are adapted based on correct principles and procedures. This finding is very useful for representing the elements in accordance to the experts’ feedback. The elements should contribute a new pedagogical approach for teachers in developing apps with mobile technology.

Keywords

Digital Storytelling DST elements Expert feedback 

References

  1. 1.
    Lambert, J.: Digital Storytelling: Capturing lives, Creating Community, 2nd edn. Digital Diner Press, Berkelay (2006)Google Scholar
  2. 2.
    Porter, B.: Digitales: The Art of Telling Digital Stories. BJP consulting, Sedalia (2004)Google Scholar
  3. 3.
    Signes, C.G.: Integrating the old and new: digital storytelling in the EFL language. Rev. Para Prof. Inglés 16(1&2), 43–49 (2008)MathSciNetGoogle Scholar
  4. 4.
    Lambert, J.: Digital Storytelling Cookbook, Seven Steps of Digital Storytelling, pp. 9–24. Digital Diner Press, Berkeley (2010)Google Scholar
  5. 5.
    Ohler, J.: Digital Storytelling in the Classroom New Media Pathways to Literacy, Learning, and Creativity, 2nd edn. SAGE Publications, Inc., USA (2008)Google Scholar
  6. 6.
    Abdel-Hack, E.M., Helwa, H.S.A.A.: Using digital storytelling and weblogs instruction to enhance EFL narrative writing and critical thinking skills among EFL majors at faculty of education. Int. Res. J. 5(1), 8–41 (2014)Google Scholar
  7. 7.
    Yuksel, P., Robin, B.R., McNeil, S.: Educational uses of digital storytelling around the world. In: Society for Information Technology & Teacher Education International Conference, vol. 1, no. 1, pp. 1264–1271 (2011)Google Scholar
  8. 8.
    Robin, B.R.: Create: Getting started. University of Houston (2011). http://digitalstorytelling.coe.uh.edu/index.cfm. Accessed 01 Jan 2014
  9. 9.
    Azman, F.N., Zaibon, S.B., Shiratuddin, N.: Pedagogical analysis of comic authoring systems for educational digital storytelling. J. Theor. Appl. Inf. Technol. 89(2), 461–469 (2016)Google Scholar
  10. 10.
    Robin, B.R., McNeil, S.G.: What educators should know about teaching digital storytelling. Digit. Educ. Rev. 22, 37–51 (2012)Google Scholar
  11. 11.
    Adri, M.: Strategi pengembangan multimedia instructional design (suatu kajian teoritis). J. Invotek VIII(1), 2007Google Scholar
  12. 12.
    Yahya, O., Raini, D.P.: Kesan aplikasi perisian cerita interaktif semasa mengajarkan kemahiran bacaan dan kefahaman dalam kalangan murid tahun 4 di Brunei Darussalam. J. Pendidik. Bhs. Melayu 1(1), 27–49 (2011)Google Scholar
  13. 13.
    Siemens, G.: Instructional design in e-learning. Elearnspace (2002). http://www.elearnspace.org/Articles/InstructionalDesign.htm. Accessed 20 Feb 2014
  14. 14.
    Yao, J., Fernando, T., Wang, H.: A multi-touch natural user interface framework. In: 2012 International Conference on Systems and Informatics (ICSAI), pp. 499–504 (2012)Google Scholar
  15. 15.
    Alexander, B.: The New Digital Storytelling: Creating Naratives with New Media. Praeger, USA (2017)Google Scholar
  16. 16.
    Hashiroh, H., Norshuhada, S.: Australian journal of basic and applied sciences usage of digital storytelling for media creation on tablet. In: Proceedings of Social Informtion Technology Teacher Education International Confernce, vol. 9, no. 18, pp. 647–654 (2015)Google Scholar
  17. 17.
    Lowenthal, P.: Digital storytelling : an emerging institutional technology? In: Story circle: Digital Storytelling Around the World, pp. 297–305 (2006). Wiley-BlackwellGoogle Scholar
  18. 18.
    Schäfer, L.: Models for digital storytelling and interactive narratives. In: 4th International Conference on Computational Semiotics for Games and New Media, pp. 148–155, September 2004Google Scholar
  19. 19.
    Tenh, H.K.: Conceptual model of digital storytelling (DST). Universiti Utara Malaysia (2013)Google Scholar
  20. 20.
    Kim, S., Moon, S., Han, S., Chang, J.: Programming the story: interactive storytelling system. Informatica 35, 221–229 (2011)Google Scholar
  21. 21.
    Robin, B.R.: The educational uses of digital storytelling. In: Proceedings of Society for Information Technology and Teacher Education International Conference, pp. 709–716 (2006)Google Scholar
  22. 22.
    Barrett, H.C.: Researching and evaluating digital storytelling as a deep learning tool. In: Society for Information Technology and Teacher Education International Conference, pp. 647–654 (2006)Google Scholar
  23. 23.
    Zaibon, S.B., Shiratuddin, N.: Adapting learning theories in mobile game-based learning development. In: DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, pp. 124–128, September 2010Google Scholar
  24. 24.
    Rogers, Y., Sharp, H., Preece, J.: Interaction Design: Beyond Human Computer Interaction, 2nd edn. Wiley, Hoboken (2012)Google Scholar
  25. 25.
    Jennings, A., Ryser, S., Drews, F.: Touch screen devices and the effectiveness of user interface methods. In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting, vol. 57, no. 1, pp. 1648–1652 (2013)CrossRefGoogle Scholar
  26. 26.
    Miyaji, I.: The effects of digital storytelling through the strategy of evaluation and correction. In: Proceedings of the 9th International Conference on Information Technology Based Higher Education and Training, pp. 129–135 (2010)Google Scholar
  27. 27.
    Yu, K., Wang, H., Liu, C., Niu, J.: Interactive storyboard: animated story creation on touch interfaces. In: 5th International Conference Active Media Technology, pp. 93–103 (2009)CrossRefGoogle Scholar
  28. 28.
    Nor’ain, M.Y., Siti Salwah, S.: Investigating cognitive task difficulties and expert skills in e-Learning storyboards using a cognitive task analysis technique. Comput. Educ. 58, 652–665 (2012)Google Scholar
  29. 29.
    Karray, F., Alemzadeh, M., Saleh, J.A., Arab, M.N.: Human computer interaction: overview on state of the art. Int. J. Smart Sens. Intell. Syst. 1(1), 137–159 (2008)Google Scholar
  30. 30.
    Tenh, H.K., Norshuhada, S., Harryizman, H.: Digital storytelling’s conceptual model: a proposed guide towards the construction of a digital story. In: International Conference on Teaching and Learning in Higher Education (ICTLHE 2011) (2011)Google Scholar
  31. 31.
    Suwardy, T., Pan, G., Seow, P.-S.: Using digital storytelling to engage student learning. Account. Educ. An Int. J. 22(2), 109–124 (2013)CrossRefGoogle Scholar
  32. 32.
    Ohler, J.: Storytelling and new media narrative (2014). http://www.jasonohler.com/storytelling/storytech.cfm. Accessed 01 Jan 2014
  33. 33.
    Mayer, R., Moreno, R.: A cognitive theory of multimedia learning: implications for design principles. Annu. Meet. ACM SIGCHI 91(2), 1–10 (1998)Google Scholar
  34. 34.
    Hashiroh, H.: Garis panduan pembangunan media pengajaran berkonsepkan penceritaan digital untuk tablet skrin sentuh. Univeristi Utara Malaysia (2017)Google Scholar
  35. 35.
    Malizia, A., Bellucci, A.: Viewpoint: the artificiality of natural user interfaces toward user-defined gestural interfaces. Commun. ACM 55(3), 36–38 (2012)CrossRefGoogle Scholar
  36. 36.
    Montague, K., Hanson, V., Cobley, A.: Evaluation of adaptive interaction with mobile touch-screen devices. In: Digital Engagement Conference, UK (2011)Google Scholar
  37. 37.
    Norman, D.A., Nielsen, J.: Gestural interfaces: a step backward in usability. Interactions 17(5), 46–49 (2010)CrossRefGoogle Scholar
  38. 38.
    Hashiroh, H., Norshuhada, S.: A digital storytelling process guide for designers. J. Telecommun. Electron. Comput. Eng. 8(8), 13–17 (2016)Google Scholar
  39. 39.
    Hashiroh, H., Norshuhada, S.: Guideline for the development of instructional media with DST concept on touch screen tablet. In: Badioze Zaman, H., et al. (eds.) Advances in Visual Informatics. IVIC 2017. LNCS, vol. 10645, pp. 398–411. Springer, Cham (2017).  https://doi.org/10.1007/978-3-319-70010-6_37CrossRefGoogle Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.IPG Kampus DarulamanJitraMalaysia
  2. 2.School of Multimedia Technology and CommunicationUniversiti Utara Malaysia, UUMSintokMalaysia

Personalised recommendations