Dungeon on the Move: A Case Study of a Procedurally Driven Narrative Project in Progress
Dungeon on the Move is a single-player casual mobile game dungeon crawler in development, in which the dungeon itself is in flux – rooms change, they disappear, and even the room the player is trying to reach won’t stay still. This paper concerns a case study of an in-development project that seeks to explore the creative opportunities in blending a procedurally generated dungeon with a partially procedurally generated story. It explores the research question: How might we design a simple digital dungeon crawler utilizing a procedurally driven narrative that offers some promise of innovation? It provides a brief explanation of terms then explores details of the development, anticipated difficulties, with a view to next steps on the project.