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Artificial Neural Networks in Mathematical Mini-Games for Automatic Students’ Learning Styles Identification: A First Approach

  • Richard Torres-MolinaEmail author
  • Jorge Banda-Almeida
  • Lorena Guachi-Guachi
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11872)

Abstract

The lack of customized education results in low performance in different subjects as mathematics. Recognizing and knowing student learning styles will enable educators to create an appropriate learning environment. Questionnaires are traditional methods to identify the learning styles of the students. Nevertheless, they exhibit several limitations such as misunderstanding of the questions and boredom in children. Thus, this work proposes a first automatic approach to detect the learning styles (Activist, Reflector, Theorist, Pragmatist) based on Honey and Mumford theory through the use of Artificial Neural Networks in mathematical Mini-Games. Metrics from the mathematical Mini-Games as score and time were used as input data to then train the Artificial Neural Networks to predict the percentages of learning styles. The data gathered in this work was from a pilot study of Ecuadorian students with ages between 9 and 10 years old. The preliminary results show that the average overall difference between the two techniques (Artificial Neural Networks and CHAEA-Junior) is 4.13%. Finally, we conclude that video games can be fun and suitable tools for an accurate prediction of learning styles.

Keywords

Artificial Neural Networks Learning Styles Video games 

Notes

Acknowledgements

We would like to thank the directors Msc. Carlos Verdesoto and Arch Marco Lafuente from the schools “Teodoro Gómez de la Torre” and “San Francisco” (Ibarra-Ecuador) who have contributed in the data gathered in this work.

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Yachay Tech UniversitySan JoséEcuador
  2. 2.SDAS Research GroupUrcuquíEcuador

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