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Educational Robot Using Lego Mindstorms and Mobile Device

  • José Varela-AldásEmail author
  • Oswaldo Miranda-Quintana
  • Cesar Guevara
  • Franklin Castillo
  • Guillermo Palacios-Navarro
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1078)

Abstract

Modern education at different levels has integrated the use of technology as a teaching-learning assistant, especially in the initial stage of training because it motivates curiosity and helps the abstraction of knowledge. This paper presents the development of an educational robot using components of the Lego Mindstorms EV3 kit and a mobile app to interact with the student; the robot is build using two motors and two sensors, one to differentiate colours and the other one to measure proximity. The objective is to teach the different colours and explain the spatial position to children under five years old, while the screen of the mobile device interacts with the user. The results show the finished product, the data generated by a learning test, and a usability test, concluding that the robot fulfils its purpose, but requires certain improvements.

Keywords

Educational robot Lego Mindstorms Mobile app Test 

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.SISAu Research GroupUniversidad Tecnológica IndoaméricaAmbatoEcuador
  2. 2.Department of Electronic Engineering and CommunicationsUniversity of ZaragozaZaragozaSpain

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