Advertisement

Narrative Perception in the Exhibition Space-Studying of Multimedia Technical Device Design

  • Ming ZhongEmail author
  • Ren-Ke He
  • Dan-Hua Zhao
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1026)

Abstract

Concepts of mixed reality and virtual environments and their supporting technology are brought together and developed further. Continuous multi-sensory interaction and digital description put audiences into a narrative environment and unifies the emotion and the perception of informations. This paper proposes design possibilities that multi-sensory and multi-time-and-space interactions of information lead audiences into the narrative process. The perceptual environment will produce various information feedback based on audiences’ behaviors, ultimately achieve unity in physiological emotions and perceptual behaviors and creating a new multi-dimensional perceptual experience space. This perceptual environment will get the audience more involved in the narration with the application of multi-media devices, and audiences will be more relaxed and free to participate in the spatial narrative.

Keywords

Multimedia technology Spatial narrative Information perception Exhibition space design 

References

  1. 1.
    Li, Y., Wu, X.: Spatial narrative study of Jiangnan sericulture museum in Wuxi. 2019(03), 123–125 (2019). DazhongwenyiGoogle Scholar
  2. 2.
    Zhou, P.-C., Ye, P.: Deep experience of digital interactive display design based on the general narrative concept. Packag. Eng. 39(04), 01–06 (2010)Google Scholar
  3. 3.
    Jin, X.-Y.: Study of contemporary museum narrative. Zhejiang University, Hangzhou (2013)Google Scholar
  4. 4.
    Ascott, R.: Art and transformation technology. CANS 2002(10), 01–03 (2002)Google Scholar
  5. 5.
    Li, Q.-R.: The narrative construction of memory formulation in urban public space. Jiangnan University, Wuxi (2009)Google Scholar
  6. 6.
    Zhang, L.: Analysis on structure of virtual experience design. 2009(11), 84–85 (2009). ZhuangshiGoogle Scholar
  7. 7.
    Tang, S.-M., Gu, H.-Z.: Multimedia virtual reality—sensory experience design of online brand stores. Art Des. 2008(09), 17–19 (2008)Google Scholar
  8. 8.
    An, L.-L.: Graphics Language and Digital Media Studies. Guangxi Normal University, Guilin (2010)Google Scholar
  9. 9.
    Tan, Y., Fan, X.: Research on the characteristics of interactive display space based on perceptual experience. 2019(02), 73–74 (2019). DazhongwenyiGoogle Scholar
  10. 10.
    Zeng, L.-X., Jiang, X., Dai, C.-Q.: Design principle of gesture interaction in the wearable device. Packag. Eng. 36(20), 135—138 + 155 (2015)Google Scholar

Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.School of DesignHunan UniversityChangshaChina

Personalised recommendations