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Overview of Serious Gaming and Virtual Reality

  • Todd P. ChangEmail author
  • Joshua M. Sherman
  • James M. Gerard
Chapter

Abstract

Serious Games and Virtual Reality (VR) have been accelerating in their quality and ubiquity within healthcare simulation, and the variety of technological innovations is outpacing the healthcare research community’s ability to evaluate their effects as an intervention or their utility in simulating an environment for research. This chapter seeks to highlight unique advantages and challenges when using serious games or VR for healthcare research that are different than those encountered with other simulation modalities such as manikins, simulated/standardized patients etc. First, we define the terminology surrounding the concept of serious games and VR, including the advantages and disadvantages for their utility in answering important healthcare research questions. Second, we provide insight into optimal models of research that are suited for serious games or VR. Finally, we describe the development process for researchers to integrate research methodologies during the development phase.

Keywords

Serious game Gaming Virtual reality Screen-based simulation 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Todd P. Chang
    • 1
    Email author
  • Joshua M. Sherman
    • 2
  • James M. Gerard
    • 3
  1. 1.Department of Pediatric Emergency MedicineChildren’s Hospital Los Angeles/University of Southern CaliforniaLos AngelesUSA
  2. 2.Regional Medical DirectorPM PediatricsLos AngelesUSA
  3. 3.Department of Pediatric Emergency MedicineSSM Health Cardinal Glennon Children’s Hospital/St. Louis UniversitySt. LouisUSA

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