Virtual Reality-Based Simulation of Age-Related Visual Deficiencies: Implementation and Evaluation in the Design Process
Age-related changes significantly affect elderly users’ interaction with specific products and services. Nevertheless, the challenges experienced by elderly users are difficult to be perceived and understood, especially by younger people. Inspired by the concept of aging suits, we propose a Virtual Reality-based approach, where age-related visual impairments are simulated in virtual environments. The aim is to provide an approximation of the experience of viewing and interacting with a product, from the perspective of elderly persons with specific age-related visual problems. The effectiveness of the proposed approach is examined through an experiment involving package design evaluation. The experimental results demonstrate that Virtual Reality can play an important role on understanding the challenges that elderly users face, thus support the design of elderly-friendly products.
KeywordsVirtual reality Simulation Elderly-friendly design
This research is part of the project that has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call:H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.
- 2.Lindsay, S., Jackson, D., Schofield, G., Olivier, P.: Engaging older people using participatory design. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1199–1208. ACM (2012)Google Scholar
- 3.United Nations, Department of Economic and Social Affairs, Population Division. World Population Prospects: The 2015 Revision, Key Findings and Advance Tables. Working Paper No. ESA/P/WP.241 (2015)Google Scholar
- 4.Guzmán, J.M., Pawliczko, A., Beales, S.: Ageing in the twenty-first century: a celebration and a challenge (2018)Google Scholar
- 6.Kowal, P., Dowd, J.E.: Definition of an older person. Proposed working definition of an older person in Africa for the MDS Project. World Health Organization, Geneva (2001). https://doi.org/10.13140/2.1.5188.9286
- 7.Sankowski, O., Krause, D.: User-centered product design for older adults – comparison and applicability of methods. In: Design for X, Beiträge zum 29. DfX-Symposium, Tutzing, pp. 25–36 (2018)Google Scholar
- 8.Joshi, S.G., Bratteteig, T.: Designing for prolonged mastery. On involving old people in participatory design. Scand. J. Inform. Syst. 28(1), 3–36 (2016). http://aisel.aisnet.org/sjis/vol28/iss1/1
- 9.Zavlanou, C., Lanitis, A.: Product packaging evaluation through the eyes of elderly people: personas vs. aging suit vs. virtual reality aging simulation. In: IHSED: Future Trends and Applications, pp. 567–572. Springer, Cham (2018)Google Scholar
- 10.Osawa, H., Imai, M.: Enhancing empathy toward an agent by immersive learning. In: International Conference on Human-Agent Interaction (2013)Google Scholar
- 12.Ates, H.C., Fiannaca, A., Folmer, E.: Immersive simulation of visual impairments using a wearable see-through display. In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 225–228. ACM (2015)Google Scholar
- 13.Väyrynen, J., Colley, A., Häkkilä, J.: Head mounted display design tool for simulating visual disabilities. In: Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, pp. 69–73. ACM (2016)Google Scholar