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Virtual Reality-Based Simulation of Age-Related Visual Deficiencies: Implementation and Evaluation in the Design Process

  • Christina ZavlanouEmail author
  • Andreas Lanitis
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1018)

Abstract

Age-related changes significantly affect elderly users’ interaction with specific products and services. Nevertheless, the challenges experienced by elderly users are difficult to be perceived and understood, especially by younger people. Inspired by the concept of aging suits, we propose a Virtual Reality-based approach, where age-related visual impairments are simulated in virtual environments. The aim is to provide an approximation of the experience of viewing and interacting with a product, from the perspective of elderly persons with specific age-related visual problems. The effectiveness of the proposed approach is examined through an experiment involving package design evaluation. The experimental results demonstrate that Virtual Reality can play an important role on understanding the challenges that elderly users face, thus support the design of elderly-friendly products.

Keywords

Virtual reality Simulation Elderly-friendly design 

Notes

Acknowledgments

This research is part of the project that has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 739578 (RISE – Call:H2020-WIDESPREAD-01-2016-2017-TeamingPhase2) and the Government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.Visual Media Computing Lab, Department of Multimedia and Graphic ArtsCyprus University of TechnologyLimassolCyprus
  2. 2.Research Centre on Interactive Media, Smart Systems and Emerging TechnologiesNicosiaCyprus

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