Emerging Scenarios to Enhance Creativity in Smart Cities Through STEAM Education and the Gradual Immersion Method

  • Jorge Sanabria-ZEmail author
  • Margarida Romero
Part of the Environmental Discourses in Science Education book series (EDSE, volume 5)


“Smart cities” are now envisioned as a way to improve civic life in the twenty-first century. In this context, smart cities need innovative industries, and innovative industries require creative people with profiles and skills, capable of solving problems through multidisciplinary means, with an acute vision for identifying opportunities and threats. These trends are driving a boom in creative spaces to learn and produce – things that break with the paradigm of traditional education, even in formal institutions. The projects that occur in these spaces are therefore disruptive: They combine, for example, the tools of digital fabrication and efforts to bring the community together, with the aim of looking for solutions to the immediate environment. The speed with which new technologies emerge stimulates a constant demand for guided learning in future scenarios of smart cities. We used the Gradual Immersion Method (GIM) to promote creativity and collaboration, taking advantage of the benefits of augmented reality in consideration of STEAM. In this chapter, we present two scenarios for applying GIM in a STEAM context, concluding with a proposal for co-creating an interactive and sustainable “smart city” environment.


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© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Innovation Generation and Management ProgramUniversity of GuadalajaraGuadalajaraMexico
  2. 2.Laboratoire d’Innovation et Numérique pour l’ÉducationUniversité de Nice Sophia AntipolisNiceFrance

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