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The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity

  • Raffaele Di FuccioEmail author
  • Fabrizio Ferrara
  • Andrea Di Ferdinando
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1008)

Abstract

The DoCENT project (Digital Creativity ENhanced in Teacher education) co-funded by the Erasmus+ programme of the European Union aims to enhance digital creativity in Initial Training Education (ITE) contexts. The paper shows one of the outputs of the project, namely the Serious Game developed as a role-playing game where the game proposes a natural and realistic interaction with the class and poses the user (i.e. the teacher or a generic tutor) in front of problematic situations for an immersion in a real classroom experience. In the paper the authors describe the prototypal DoCENT game and discuss about the model that includes five steps. In particular the focus in on the co-creation process in order to design the learning scenarios with the teachers and the real users of the Serious Game. In addition, the paper shows the methodology of the learning scenarios, the interaction of the players and the feedbacks derived from an adaptive tutoring system.

Keywords

Serious game Digital creativity Role-playing game Adaptive tutoring system Learning scenarios Initial Training Education 

Notes

Acknowledgment

The DoCENT project (Digital Creativity ENhanced in Teacher education) is co-funded by the Erasmus+ programme of the European Union, in the call Key Activity 2 – Strategic Partnership and runs between October 2017 and September 2019.

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Raffaele Di Fuccio
    • 1
    Email author
  • Fabrizio Ferrara
    • 2
  • Andrea Di Ferdinando
    • 1
  1. 1.Smarted srlNaplesItaly
  2. 2.Università di Napoli Federico IINaplesItaly

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