3D Interaction for Computer Science Educational VR Game

  • Santiago BolivarEmail author
  • Daniel Perez
  • Armando Carrasquillo
  • Adam S. Williams
  • Naphtali D. Rishe
  • Francisco R. Ortega
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11572)


We propose a full immersion 3D environment in the form of a video game. The environment offers the player the opportunity to explore basic Computer Science (CS) concepts without removing any of the entertaining aspects of games. We believe in creating a software that can be enjoyed by anyone regardless of age and at the same time can increase CS awareness. We developed a complete 3D game emulating an Escape Room. We aim to capture the attention of not only teenagers but also adults. The solution to each room is presented as puzzles based on the background concepts of computer science. These concepts are in the form of every day decisions to bring familiarity into the game play. The games aim is to be inviting and fun. Ultimately, giving each player the opportunity to be engaged into computer science concepts as they go thought the game and sparking interest towards CS.


Virtual Reality Education Computer science education 



This material is based in part upon work supported by the National Science Foundation under Grant Nos. I/UCRC IIP-1338922, III-Large IIS-1213026, MRI CNS-1429345, MRI CNS-1532061.


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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Santiago Bolivar
    • 1
    Email author
  • Daniel Perez
    • 1
  • Armando Carrasquillo
    • 1
  • Adam S. Williams
    • 2
  • Naphtali D. Rishe
    • 1
  • Francisco R. Ortega
    • 2
  1. 1.Florida International UniversityMiamiUSA
  2. 2.Colorado State UniversityFort CollinsUSA

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