Exergames in Augmented Reality for Older Adults with Hypertension: A Qualitative Study Exploring User Requirements
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Abstract
The development of Augmented Reality head-mounted displays for the commercial market offers new application possibilities in combination with exercise therapy. Patients who are medically advised to exercise regularly, such as hypertensive patients, could increase adherence through gamification elements combined with immersive projections in their real-world environment. Furthermore, different vital data could be displayed during their training. In order to determine the needs and preferences for an exergame for elderly hypertensive patients we conducted a requirements analysis through semi-structured interviews in older adults (n = 11) over 65 years with diagnosed essential hypertension. The data collected was analyzed through a summarizing content analysis. The requirements analysis revealed mandatory requirements in the areas of: overall system, hardware, software, gamification and monitoring. The results indicate that these potential users of an AR exergame, who are vulnerable target group, must be considered separately from others in terms of additional factors such as comorbidities, danger of falling or acceptance of technology.
Keywords
Augmented Reality Rehabilitation Hypertension Requirements analysis SeniorsReferences
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