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The Effect of Onomatopoeia to Enhancing User Experience in Virtual Reality

  • Jiwon Oh
  • Gerard J. KimEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11574)

Abstract

Onomatopoeia refers to a word that phonetically imitates, resembles, or suggests the sound (or motion that accompanies sound) that it describes. It is often used in comics, games, and videos, along with the actual sound in caption. This usage is a way to emphasize, exaggerate, dramatize and draw attention the situation. In this paper we explore if the use of onomatopoeia, associated with sound feedback, could also bring about similar effects and improve the user experience in immersive virtual reality. We present an experiment comparing the user’s subjective experiences and attentive performance in two virtual worlds, each configured in two test conditions: (1) sound feedback with no onomatopoeia and (2) sound feedback with it. Our experiment has found that the moderate and strategic use of onomatopoeia can indeed help direct user attention, offer object affordance and thereby enhance user experience and even the sense of presence and immersion.

Keywords

Onomatopoeia Virtual reality Sound visualization User experience 

Notes

Acknowledgements

This work was partially supported by the Global Frontier R&D Program on <Human-centered Interaction for Coexistence> funded by the National Research Foundation of Korea grant funded by the Korean Government (MEST) (NRF-2015M3A6A3076490), and by the Institute for Information & communications Technology Promotion (IITP) grant funded by the Korea government (MSIP) (No. 2017-0-00179, HD Haptic Technology for Hyper Reality Contents).

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Digital Experience LaboratoryKorea UniversitySeoulKorea

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