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Digital Learning Objects for Teaching Computer Programming in Primary Students

  • Paraskevi TopaliEmail author
  • Tassos A. Mikropoulos
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 993)

Abstract

The current learning environments focus on the development of skills which are related to problem solving, creativity and critical thinking addressing the needs of learners in today’s society. Computer programming includes this kind of skills and it is placed at the center of attention of the educational policy. Approaching programming is a difficult task because of its complex concepts, thus educators are seeking effective methods for teaching it. This paper presents the design of digital learning objects for teaching programming concepts and the results of a pilot empirical study with special users. The results reveal that the proposed learning objects seem to be a useful tool for teachers, aligned with the learning goals and can be employed in authentic scenarios.

Keywords

Computer science education Computer programming Scratch Learning objects Primary students 

Notes

Acknowledgements

This research has been partially supported by the “Movilidad Doctorandos UVa 2018” grant program.

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.GSIC-EMIC Research GroupUniversidad de ValladolidValladolidSpain
  2. 2.Department of Primary EducationUniversity of IoanninaIoanninaGreece

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