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Video Games in Teaching Economics

  • David YoungbergEmail author
Chapter

Abstract

While economic education considers a large body of valuable classroom activities which demonstrate the efficacy of economic ideas, these activities mainly serve as illustrations and are constrained to the classroom. But video games hold even more pedagogical promise and to illustrate their potential, I present a working video game designed to reinforce students’ understanding of comparative statics. The game plays as if it was built solely to entertain but rewards players who have a solid grasp of how to shift supply and demand curves. It thus incentivizes command of the subject matter without the pressure of grades. And because the game is not obviously homework, students who have trouble would be encouraged to stay engaged as they practice shifting curves. Though the game lacked many features a final version would include, student test results suggested that the video game improved student learning.

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Montgomery CollegeRockvilleUSA

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