Abstract
The paper presents results of experimental studies of how cyber sickness (also known as the simulator sickness) can influence basic tasks performed by users of industrial VR (virtual reality) training simulations. Two application cases are presented – a simple walk around a virtual environment using two different movement possibilities and a more complex training process with object interaction involved. They were tested with representatives of real target groups – engineers and employees of production companies. The used equipment involved mobile and stationary headsets. The obtained results confirm initial expectations about stationary headsets being generally more safe for use regarding the cyber sickness issue. It was also found that continuous artificially induced movement in a VR application is generally less comfortable for the users and therefore unadvised to employ in training scenarios.
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The research work reported here was made possible partially by Operational Program Knowledge Education Development, realized by Polish Ministry of Development and partially be research grants of Polish Ministry of Science and Higher Education.
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Żukowska, M., Buń, P., Górski, F., Starzyńska, B. (2019). Cyber Sickness in Industrial Virtual Reality Training. In: Trojanowska, J., Ciszak, O., Machado, J., Pavlenko, I. (eds) Advances in Manufacturing II. MANUFACTURING 2019. Lecture Notes in Mechanical Engineering. Springer, Cham. https://doi.org/10.1007/978-3-030-18715-6_12
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